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Chantalle Forgues, Marty Honigberg
Sulloway & Hollis PLLC
Memorandum
November 24, 2003
WHAT SORT OF GAMBLING
OR GAMING ACTIVITIES ARE ALLOWED ON NATIVE AMERICAN LANDS
Federal law prohibits gambling and gaming activities. See
generally 18 U.S.C.S. §§ 1801-04 (2003). Native American tribes, however, have
the exclusive right to regulate gambling activities on Native American lands if
such activities are not specifically prohibited by federal law and are conducted
within a state that does not prohibit them. 25 U.S.C.S. § 2701 (2003).
Specifically, Native American tribes have the exclusive right to regulate Class
I gaming on their lands. Id. at § 2710 (a)(1). Class I gaming is defined
as “social games solely for prizes of minimal value or traditional forms of
Indian gaming engaged in by individuals as part of, or in connection with,
tribal ceremonies or celebrations.” Id. at § 2703 (6); 25 C.F.R. 502.2
(2003).
Similarly, Native American tribes have the right to conduct Class II
gaming on their lands where Class II gaming consists of bingo, lottery cards,
pull-tabs and nonbanking card games. 25 U.S.C.S. §§ 2710 (b) & 2703 (7)(A); 25
C.F.R. 502.3. In particular, a Native American tribe may engage in Class II
gaming if the native land is located within the boundaries of a state that
“permits such gaming for any purpose by any person, organization or entity,” and
the tribe adopts a gaming ordinance that is approved by the Chairman of the
National Indian Gaming Commission (“NIGC”). 25 U.S.C.S. § 2710 (b). The
“regulation of Class II gaming contemplates a federal role” with some oversight
from the NIGC to ensure the promotion of tribal welfare, “but places primary
emphasis on tribal self-regulation.” Seminole Tribe v. Florida, 514 U.S.
44, 49 n.1 (1996). Thus, any Native American tribe in New Hampshire may engage
in any of the Class II gaming activities already permitted in the state, as
indicated above under the first section of this memo, including games such as
bingo, certain types of raffles, and scratch or pull-tab tickets.
In the same vein, Native American tribes may engage in any other type
of gaming if the state already permits it and the tribe has negotiated an
agreement with the state governing the conduct of such gaming. Specifically,
Native American tribes may engage in Class III gaming, which is defined as
gaming not included within the Class I and II definitions and including banking
card games such as blackjack, electronic facsimiles of games of chance, slot
machines, casino games such as craps, for-profit lotteries, sports betting and
pari-mutuel wagering on horse and dog racing, 25 U.S.C.S. § 2703 (7)(B); 25
C.F.R. §502.4, if the state “permits such gaming for any purpose by any person,
organization or entity, and [it is] conducted in conformance with a Tribal-State
compact entered into by the Indian tribe and the [s]tate.” 25 U.S.C.S. § 2710
(d)(1). If a state permits certain types of gaming that fall within the Class
III definition, it is required to negotiate in good faith an agreement with any
Native American tribe seeking to conduct those specific types of already
permitted gaming. Id. at (d)(3). “In other words, a state need only allow
Indian tribes to operate games that others can operate, but need not give tribes
what others cannot have.” Rumsey Indian Rancheria of Wintun Indians v. State
of California, 64 F.3d 1250, 1258 (9th Cir. 1994).
Thus, New Hampshire must negotiate in good faith with its Native
American tribes an agreement by which the tribes may conduct the types of Class
III gaming that is already permitted here, such as dog and horse racing.
While New Hampshire may prohibit almost everyone from engaging in some
gambling activity, the state must permit Native American tribes to engage in any
and all permitted by the state.
Tribal-State
Gaming Compacts (IGRA, 25 USC)
March 5, 2004
by Chad Hills
Summary of Procedures for Negotiating Tribal-State Compacts Under IGRA
A
tribe wanting to conduct Class III gaming must ask the state to negotiate a
compact (25 USC § 2710(d)(3)(A)).
If the parties have not agreed on the compact's terms within 180 days of the
tribe's request, the tribe may file suit in federal district court, claiming
that the state has not negotiated in good faith (25 USC § 2710(D)(7)(a)(I)).
If the court agrees with the tribe, it must order the state and tribe to
conclude a compact within 60 days (25 USC § 2710(d)(7)(B)(iii)). If they fail to
do so, each must submit its last best offer to a court-appointed mediator, who
must choose the one which best comports with IGRA and other federal laws (25 USC
§ 2710(d)(7)(B)(iv)).
If the state accepts the mediator's proposal, it becomes the compact (25 USC §
2710(d)(7)(B)(vi)). If the state does not accept, the secretary must prescribe
procedures (1) consistent with the proposed compact the mediator selects and the
provisions of IGRA and relevant state laws and (2) under which Class III gaming
may be conducted on the Indian lands over which the tribe has jurisdiction (25
USC § 2710(d)(7)(B)(vii)). The procedures are a legal substitute for a
negotiated tribal-state compact.
The secretary must publish notice of approved compacts (or procedures, where
applicable) in the Federal Register. The compact and procedures have the force
of federal law.
IGRA Legal Account: Tribal-State Compacts (25 USC § 2710(d)(3)(A)) Tribal
Gaming Ordinances
(3)(A) Any Indian tribe having jurisdiction over the Indian lands upon which a
class III gaming activity is being conducted, or is to be conducted, shall
request the State in which such lands are located to enter into negotiations for
the purpose of entering into a Tribal-State compact governing the conduct of
gaming activities. Upon receiving such a request, the State shall negotiate with
the Indian tribe in good faith to enter into such a compact.
(4) Except for any assessments that may be agreed to under paragraph (3)(C)(iii)
of this subsection, nothing in this section shall be interpreted as conferring
upon a State or any of its political subdivisions authority to impose any tax,
fee, charge, or other assessment upon an Indian tribe or upon any other person
or entity authorized by an Indian tribe to engage in a class III activity.
(5) Nothing in this subsection shall impair the right of an Indian tribe to
regulate class III gaming on its Indian lands concurrently with the State
[unless the state-tribal compact specifies any state control]
Federal Court Actions
(7) (B)(i) An Indian tribe may initiate a cause of action described in
subparagraph (A)(i) only after the close of the 180-day period beginning on the
date on which the Indian tribe requested the State to enter into negotiations
under paragraph (3)(A).
(7)(B )(iii) If, in any action described in subparagraph (A)(i), the court finds
that the State has failed to negotiate in good faith with the Indian tribe to
conclude a Tribal-State compact governing the conduct of gaming activities, the
court shall order the State and the Indian Tribe to conclude such a compact
within a 60-day period. In determining in such an action whether a State has
negotiated in good faith, the court—[will consider reasons why state has not
entered negotiations and determine the legitimacy]
Mediation
(7)(B)(iv) If a State and an Indian tribe fail to conclude a Tribal-State
compact governing the conduct of gaming activities on the Indian lands subject
to the jurisdiction of such Indian tribe within the 60-day period provided in
the order of a court issued under clause (iii), the Indian tribe and the State
shall each submit to a mediator appointed by the court a proposed compact that
represents their last best offer for a compact. The mediator shall select from
the two proposed compacts the one which best comports with the terms of this
chapter and any other applicable Federal law and with the findings and order of
the court.
[The mediator then chooses between the two proposals and submits their choice to
the State and Indian Tribe. If the State consents to the mediator-selected
proposal within 60 days, the proposal is treated as a Tribal-State compact.]
Procedures Prescribed by the Secretary [of the Dept. of the Interior]
(7)(B)(vii) If the State does not consent during the 60-day period described in
clause (vi) to a proposed compact submitted by a mediator under clause (v), the
mediator shall notify the Secretary [of the Interior] and the Secretary shall
prescribe, in consultation with the Indian tribe, procedures ….which are
consistent with the proposed compact selected by the mediator … under which
class III gaming may be conducted on the Indian lands over which the Indian
tribe has jurisdiction.
Secretarial Approval of Tribal-State Compacts
(8)(A) The Secretary is authorized to approve any Tribal-State compact entered
into between an Indian tribe and a State governing gaming on Indian lands of
such Indian tribe [within 45 days].
(B) The Secretary may disapprove a compact described in subparagraph (A) only if
such compact violates--
(i) any provision of this chapter, (ii) any other provision of Federal law that
does not relate to jurisdiction over gaming on Indian lands, or (iii) the trust
obligations of the United States to Indians.
(C) If the Secretary does not approve or disapprove a compact described in
subparagraph (A) before the date that is 45 days after the date on which the
compact is submitted to the Secretary for approval, the compact shall be
considered to have been approved by the Secretary, but only to the extent the
compact is consistent with the provisions of this chapter.
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