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MEMORANDUM
TO: Members of the New Hampshire Education Funding Commission FROM: Ronald U. MendozaDATE: August 4, 2000 SUBJECT: An analysis of the net economic impact of Video Lottery Terminals (VLTs) in New Hampshire SYNOPSIS: Adding VLTs or slot machines to the portfolio of gambling products at New Hampshire’s four racetracks (i.e. Rockingham Park, Hinsdale Park, Seabrook Park, and Lakes Region Park) and two resort destinations (i.e. The Balsams and Mt. Washington Hotel) will generate between $200M and $240M in additional government revenues. After factoring in social costs and the cannibalization of lottery and racetrack revenues, the estimated net economic impact will fall within the estimated range of $67M to $178M for 2001. Beyond these numbers, there are several important issues that need to be given due consideration. One deals with the sustainability of these revenue flows, particularly in light of increasing competition and innovation in the gambling industry. Several other issues focus on the increasing prevalence of problem and pathological gambling, and the regressivity of using VLTs as a revenue-generating option.
INTRODUCTION: EGDs (Electronic Gaming Devices) or VGDs (Video Gaming Devices) are probably the most widely adopted innovations in contemporary casino gaming. While these devices are essentially equivalent to slot machines, they offer the added attractions of programmed games such as keno, blackjack, and several variants of poker. The impact on revenues of these high-tech slot machines is quite significant: roughly 60% of gross gambling revenues in Las Vegas and New Jersey casinos are attributed to these machines.[1] Consequently, their revenue generating potential was immediately recognized by several state and local governments, which have decided to legalize them. Video Lottery Terminals or VLTs are the same as regular video gaming devices but are referred to as “lottery terminals” because they are regulated by the state’s lottery commission, which receives a share of the revenues. VLT gaming was first legalized in South Dakota in 1989. Since then West Virginia (1990), Oregon (1992), Rhode Island (1992) and Delaware (1995) have followed suit. Some states, like Delaware and Rhode Island, have authorized the operation of VLTs in close proximity to pari-mutuel wagering sites such as racetracks in order to enable these facilities to compete with the booming casino market of the 90s. The experience of these states in terms of generating more revenues or resuscitating their ailing racetracks[2] has been overwhelmingly positive. Thalheimer (1998) presents empirical evidence from the experience of Mountaineer Racetrack in West Virginia that adding VLTs into the gambling portfolio mix negatively impacts pari-mutuel revenues from horse wagering but more than compensates for this through larger revenue gains from the VLTs.[3] Hence, one proposal to help shore up the educational funding deficit in New Hampshire is to legalize the operation of VLTs or VGDs (Video Gambling Devices) in four racetracks and two hotels located within the state. Licensing and tax revenues from the operation of these machines can then be earmarked specifically for state educational expenditures. The proposed locations for these devices include The Balsams Hotel (Dixville Notch), Mount Washington Hotel (Bretton Woods), Hinsdale Greyhound Park (Hinsdale), Lakes Region Greyhound Park (Belmont), Rockingham Park (Salem), and Seabrook Greyhound Park (Seabrook). This memo examines the revenue potential of VLTs with due consideration to its cannibalization[4] effects, particularly on pari-mutuel wagering (i.e. wagering on horse and dog races) and state lottery revenues. Furthermore, this memo provides forecasts of the social costs based on national studies conducted on problem gambling and on the experience of other states that have legalized VLTs. Net revenue estimates for the state of New Hampshire can then be examined. On the revenue side, two approaches are used in attempting firs-pass approximations. The first approach adopts the common practice of using the average of net revenue numbers for slot machines located in other states. By simply multiplying these net revenue statistics by the intended number of machines in New Hampshire, a very rough approximation of the revenue potential can be made. However, this approach can be criticized on several grounds. First, one can make the argument that the net revenue per machine in New Hampshire may not be comparable to those in other states due to the differences in market demographics. Second, the net revenue per machine may be sensitive to the number of machines in place; too many machines may end-up lowering the net revenue of each individual machine. Conversely, too few machines may result in a lower incentive for VLT players to make the trip, because of concerns about machine availability. The second approach evaluates the New Hampshire gambling market. A 125-mile radius is used to determine the markets for each of the proposed VLT sites in New Hampshire. After correcting for overlaps with casinos and other racetracks with VLTs, a unified market base is identified in order to project total state revenues for all of the facilities. To implement these projections, calculations on per capita gambling by the National Opinion Research Center (NORC) at the University of Chicago are utilized. With respect to social costs, baseline estimates are taken from the Gambling Impact and Behavior Study (1999)[5] conducted by the NORC. Per capita prevalence rates of problem and pathological gambling as well as costs per gambler are used to project total annual social costs for all 6 proposed VLT sites in New Hampshire.
REVENUE ESTIMATES: One way to provide a rough estimate of the revenue stream from installing VLTs in New Hampshire is to simply take an average net revenue number for a machine currently in operation in some other state and multiply this by the proposed number of machines to be authorized. For this method to be reliable, several assumptions need to be made. First, the market size and demographics between the two sites need to be similar. Second, the number of machines in both markets needs to be roughly equal. The reason for this is that slight subtleties in market scenarios are just as conceivable: 100 VLTs in a small market and 1000 VLTs in a larger market may give out the same annual average net revenue per machine, ceteris paribus. These scenarios clearly imply that many factors need to be similar (or many demand and supply conditions need to be just so) in order for this method to be accurate. This notwithstanding, the range of outcomes can still be of some use, if only as a first-pass approximation of the revenue numbers one can expect. Table 1 below shows the range of potential revenue outcomes assuming a total of 5000 machines.[6]
Table 1: Projected Revenues Based on Net Revenues per Machine in Other States, 1999
*Assuming 52 weeks of operation per year. **Assuming 44.8% State percent tax. Source: La Fleur’s Fiscal 1999 VLT Special Report. Teresa La Fleur, Editor. TLF Publications. Boyds, MD. 1999.
Given the wide range of revenue outcomes, a specific net-revenue-per-machine number from a market similar to New Hampshire’s must be selected. From a general analysis of population and median income statistics, the Delaware market seems to be the most similar to that of New Hampshire. In determining the market areas and population sizes of the Delaware and New Hampshire gambling markets, all casinos and pari-mutuel facilities with VLTs or slot machines in the general area are identified. A circle with a 125-mile radius[7] is then drawn around each of these sites. The specific criteria for identifying the relevant casinos and pari-mutuel facilities is that all potential competitors whose market areas overlap those of the proposed VLT sites in New Hampshire need to be included in the analysis. These gambling sites are presented in Table 2. The market area for each of the VLT sites can then be identified, by using perpendicular bisectors to apportion the market based purely on distance.[8] The areas controlled by each VLT site in New Hampshire can then be added to show the total market area that the state’s gambling facilities can generate revenues from. The same procedure is used to identify the aggregate gambling market in Delaware, which has 3 VLT sites: Delaware Park Racetrack and Slots (Wilmington), Dover Downs Slots (Dover), and Midway Slots and Simulcast (Harrington). Finally, in order to evaluate the proposition that the Delaware and New Hampshire gambling markets are sufficiently comparable (i.e. so that net revenues per machine in Delaware can be used to project revenues in New Hampshire), the population size and the income demographics of these two markets must (at the very least) be relatively similar.
Table 2: Selected Existing and Proposed Gambling FacilitiesNew Hampshire Market*
Delaware Market*
*Data gathered from Internet search and phone interviews in July , 2000.
There are some obvious similarities between the two markets. Both the New Hampshire and Delaware sites face considerable competition from neighboring facilities: over 14,000 slot machines in competing gambling sites for New Hampshire and well over 17,000 machines (mostly in Atlantic City) for Delaware. Gambling facilities in both states also face strong competition from popular tourist destination sites that offer gambling as only one of many other activities: New Hampshire sites will face competition from Foxwoods and Mohegan Sun to the South and Casino de Montreal to the North, while Delaware sites face significant competition from Atlantic City casinos. With respect to market size, the population base or market size for New Hampshire is roughly 9 million with a median income range among the covered counties of $24,893 to $51,855.[9] The Delaware market has a larger population base of approximately 13 million with a median income range of about $19,412 to $66,745. Based on surveys conducted by NORC (1999) and the Wisconsin Policy Research Institute (1995),[10] the majority of casino patrons fall within the $20k to $50k income range, making both New Hampshire and Delaware prime gambling sites. The decomposition of the population numbers by county can be found in Tables 3A and 3B below.
Table 3: Population Estimates/ProjectionsA. The New Hampshire Market*
B. The Delaware Market*
*1999 growth rates used to calculate projections for 2000 and 2001, and market shares in percentages are indicated after each state. **Projections for 2004 from Rand McNally Commercial Atlas and Marketing Guide, 2000. Source:http://www.census.gov/datamap/www/index.html
While these population numbers seem to indicate that Delaware VLT sites have a significantly larger market than that of the proposed New Hampshire sites, it is important to note one cogent argument that may lead us to conclude otherwise. In determining the New Hampshire and Delaware markets, only the influence of distance has been considered so far. While this is obviously of paramount concern for a market predominantly composed of day-trippers, there is also the gravity effect from being proximal to a popularly known tourist spot (i.e. Atlantic City or Foxwoods). It follows that the population base for both the Delaware and New Hampshire sites need to be scaled down in order to account for this effect. Incidentally, it is important to note that this argument applies more so for the case of Delaware Park in Wilmington, DE which is much closer to Atlantic City, NJ (i.e. approximately 65 miles away) than the closest New Hampshire sites are to Foxwoods (i.e. from Rockingham Park in Salem, NH, 99 miles), Mohegan Sun (i.e. from Rockingham Park, 100 miles), or even Casino de Montreal (i.e. from The Balsams, 120 miles). Moreover, Foxwoods may be the largest casino in the world with over 4500 slot machines, but it pails in comparison to the combined gambling supply of Atlantic City. The gravity effect of Foxwoods on the proposed VLT sites in New Hampshire will be much lower than the effect of Atlantic City on the Delaware sites. Therefore, there is every reason to expect that the Delaware market is much lower than 13 million, and that this estimated market size should be viewed as a very generous upper bound estimate. If one makes the not unreasonable assumption that all New Jersey residents would much prefer Atlantic City (15,000+ slots) over Delaware Park Racetrack and Slots (2000+ slots) in Wilmington, then the market for Delaware is closer to 10 million people (i.e. by subtracting the New Jersey residents from the Delaware market), and is not too far off from the 9 million estimate for the New Hampshire market. Hence, a case can indeed be made for using the net revenue numbers from Delaware machines in order to make projections of expected VLT revenues in New Hampshire. From earlier calculations presented in Table 1, New Hampshire stands to gain $242M in gross tax revenues from operating 5000 VLTs while imposing a 44.8% state tax on machine revenues. In order to test how robust these projected revenue numbers are, another method is used to forecast VLT revenues. The National Opinion Research Center (NORC) at the University of Chicago published a report in 1999 evaluating the impact of gambling trends in the United States. Studying 100 sample communities across the US from 1980 to 1997, the report produced baseline estimates of per capita casino spending. In order to impute expected VLT revenues from casino spending, use is made of the fact that slot machines account for around 60% of casino revenues in various gambling facilities in Atlantic City and Las Vegas. However, slot machines in casinos will definitely pull in more revenues than slot machines located in racetracks or hotels. Gambling industry experts observe that video wagering machines in non-casino settings usually generate less revenues than those based in casinos, because the presence of table games in casinos “define the gaming atmosphere and stimulate the behavior within a [gambling] facility.”[11] Comparing the numbers for gross profits per machine in non-casino (i.e. Louisiana, Montana, Rhode Island) and casino sites (i.e. Colorado towns of Cripple Creek, Central City, and Black Hawk), 30% is identified as a more reasonable share number. The calculations are summarized in Table 4 below. Table 4: Projected VLT Revenues from NORC Estimates*
*Based on NORC (1999) estimates of 1997 per capita casino spending. **Population total within 50 miles of the VLT sites were drawn from all the counties of New Hampshire and Massachusetts (i.e. those falling within the market scope determined earlier), Oxford, Franklin and York in Main, and Bennington, Windham, and Windsor in Vermont.
With these additional calculations, projections of additional gross tax revenues for New Hampshire range from $200M to $240M.
COST ESTIMATES: To a large extent, estimating the economic and social costs of operating VLTs or slot machines is a far more complicated exercise than projecting its revenues. In terms of economic costs, existing infrastructure will depreciate far more quickly due to increased traffic, and new facilities (i.e. parking space and access roads) will need to be constructed in order to maximize patronage. As regards social costs, we again rely on the NORC (1999) study, which estimated the costs attending pathological and problem gambling in the US.[12] These costs included expenses related to job loss, bankruptcy, arrests, corrections and poor health, to name a few. While these estimates do not account for the time dimension of problem and pathological gambling[13] the estimated numbers can still serve as a useful benchmark. However, both problem and pathological gambling already exist in New Hampshire, due either to the exposure of its residents to the gambling activities already legalized in the state (i.e. pari-mutuel horse wagering, lotto, and Power Ball) or due to imported gambling problems when its residents visit casinos and VLT sites in other states. Hence, the difficulty of identifying economic and social costs is separating the incremental effect of legalizing these VLTs in New Hampshire. In order to simplify the analysis, it is assumed that the legalization of VLTs will account for much of the resulting problem and pathological gambling in Hew Hampshire. This is not an unrealistic assumption based on two reasons. First, anecdotal evidence supports this assumption. For instance, Dr. Robert Hunter, a prominent Las Vegas clinical psychologist specializing in problem and pathological gambling, has been widely quoted for calling EGDs (i.e. VLTs) “the crack cocaine of gambling,” implying that it is the most addictive and destructive type of gambling. Second, there is no compelling reason to expect that using the NORC (1999) prevalence rates will lead to an overestimate of the social costs of VLTs. These rates are much lower than those estimated by previous studies, and Cox, Lesieur, Rosenthal, and Volberg (1997)[14] concluded from a general survey of prevalence studies conducted throughout the US, that prevalence rates tend to be higher in the Northeast. Therefore using the NORC rates, which can be considered a close approximation of national average prevalence, should then provide a conservative estimate of the social costs. The social costs of legalizing VLTs in the 6 proposed sites in NH are calculated below. Table 5: Social Costs
Only NH residents
Entire NH market
*Incidence was based on random digital dial (RDD) survey of adults conducted by NORC, p.25. **NORC estimates, p.52. The per adult costs of $560 and $1050 refer to an average bundle of costs of problem and pathological gambling which include: job loss, unemployment benefits, welfare benefits, bankruptcy, arrests, corrections, divorce, poor health, poor mental health, and gambling treatment.
Besides social costs, infrastructure costs and public expenditure increases need to be factored in. These additional costs include city service improvements, additional police spending, and road improvements and upkeep. The majority of studies indicate that the gambling facilities themselves (i.e. mostly casinos) provide funds for these additional costs, and that this arrangement is usually a binding clause in permits authorizing gambling operations. For ease of analysis, it is assumed that the legalization of VLTs in New Hampshire incorporates this clause. Several other factors regarding cannibalization effects also need to be considered. First, Goodman (1994) cites the assumption by some economists that any increase in gaming revenue needs to be deflated by around 8%, due to the decline in revenues in other entertainment spending (i.e. regional restaurant, theater, and sporting event patronage).[15] Second, West Virginia state officials estimate that the pari-mutuel handle at Mountaineer Park declined by approximately 10% since the introduction of VLTs, while Thalheimer (1998) concludes that pari-mutuel wagering in the same racetrack can decline by as much as 32% if an average of 160 VLTs are operated. The calculations for both scenarios will be presented. Third, a 1993 Commonwealth of Massachusetts Senate report concluded that legalizing video wagering would result in a 15% decline in the state lottery’s Instant Game sales.[16] While these three factors alone do not exhaust all of the potential cannibalization effects of legalizing VLTs in New Hampshire, these should nevertheless provide some account of the adverse effects of VLTs.
NET ECONOMIC IMPACT OF VLTs:
The calculations for the projected net economic impact of legalizing 5000 VLTs in 6 proposed sites in New Hampshire are shown below. Scenario 1 uses projected revenues based on the population of the New Hampshire market identified earlier, and it considers problem and pathological gambling costs only among New Hampshire adults. Scenario 2 uses projected revenues from the Delaware average net machine statistics, and it considers problem and pathological gambling costs only among New Hampshire adults. Scenario 3 is the same as Scenario 2 except for the inclusion of total social costs from the entire market population. Scenario 4 is the same as Scenario 1 except for the exclusion of Massachusetts patrons. It represents the competitive threat from Massachusetts racetracks and gambling facilities, in case VLTs are legalized there as well. Finally, Scenario 5 shows the net economic impact, if Massachusetts also chooses to legalize VLTs, and the full social cost from the remaining New Hampshire market is considered.
Table 6: General Net Economic ImpactScenario 1: $200M Net Revenue(based on market/population data)
Scenario 2: $240M Net Revenue(based on Delaware net machine revenues)
Scenario 3: $240M Net Revenue with Full Social Costs of Entire NH Market(including selected areas in NH, MA, ME, NY, CT and VT)
*Data from www.lafleur.com.
Scenario 4: Massachusetts legalizes VLTs and Social Costs for NH Residents Only(all MA patrons excluded)
*Data from www.lafleur.com.
Scenario 5: Massachusetts legalizes VLTs and Social Costs of Entire NH Market(all MA patrons excluded)
*Data from www.lafleur.com.
These potential outcomes point towards a wide range of net economic impacts. From a purely New Hampshire-centric point of view, Scenarios 4 and 2 show a net economic gain of $67.33M to $178.15M, depending on whether or not Massachusetts responds by legalizing VLTs as well. However, once the full social costs are considered, the appropriate range is from $22.71 to $93.05, in Scenarios 5 and 3. It is clear from these numbers that VLTs, as a revenue-generating option for New Hampshire, will score high marks in terms of exportability. That is to say, gaming revenue burdens will fall mostly on out of state patrons (86%): Massachusetts (41%), New York (17%), Maine (11%), Connecticut (11%), and Vermont (6%). New Hampshire residents comprise only 14% of the VLT gambling market.
OTHER ISSUES:
The calculations made so far indicate a positive net economic impact, if VLTs are to be legalized in New Hampshire. The market numbers also imply a high degree of exportability of the gambling tax burden. Beyond these numbers however, there are equally important issues that need to be considered. These include the issue of the sustainability of these revenue flows, the increasing prevalence of problem and pathological gambling, and the regressivity of using VLTs as a revenue-generating option. Focusing first on sustainability, the income and profit statistics from VLT operations in other states are presented below. Table 7: Historical Net VLT Income and State Profits
*Data from La Fleur (1999).
All 7 states currently operating VLTs have experienced positive growth rates for net VLT income and state profits. More importantly, Delaware, Rhode Island, and West Virginia have posted phenomenal triple or quadruple digit growth in incomes and state profits. While these numbers appear extremely encouraging, one must note however, that none of these states show VLT revenues during an economic downturn. Industry experts like Goodman (1994) and Madhusudhan (1995)[17] have found evidence showing a strong correlation between the economic business cycle and gambling revenues. Hence, these growth rates may simply apply during an economic upswing, such as the one currently prevailing. Another important reason why one might doubt the sustainability of these high growth numbers, especially in the case of New England, is that the supply of gambling facilities and products is increasing at equally phenomenal rates. For instance, while casinos were legal only in Atlantic City and Las Vegas in the early 90s, today they are legal in over 28 states. Furthermore, based on the market numbers for the 6 VLT sites in New Hampshire, more than half of the prospective patrons are from Massachusetts (41%) and Connecticut (11%). It is not unreasonable to expect these states to consider legalizing VLTs, in the event that New Hampshire’s VLT-equipped racetracks and hotels start to siphon-off Massachusetts and Connecticut dollars. Likely candidates for VLT sites include Suffolk Downs, Raynham-Taunton Park, and Wonderland Park, in Massachusetts and Plainfield Park in Connecticut. Under a more competitive scenario where Rhode Island, New Hampshire, Connecticut and Massachusetts have legalized VLTs, growth rates in income and revenues can be expected to taper off in all these 4 states. There is also the very possibility that net revenue statistics for each machine in these states will decline as well. Under these conditions, there will be more pressure to legalize more innovations in these states’ gambling portfolios, in the same way that the explosive growth of casinos in the 90’s exerted pressure on various states to make innovations in their lottery products. Seen under this lens, policy makers must be aware of the consequences of going down this route. Another issue that needs to be addressed deals with the disturbing trend of increasing problem and pathological gambling. While the estimates of the prevalence of problem and pathological gambling used earlier appear on the low end of the range of estimated prevalence rates, a study by the National Research Council (NRC)[18] concluded: “With the increased availability of gambling and new gambling technologies, pathological gambling has the potential to become even more widespread.” Perhaps what is even more alarming is the NRC estimate that as many as 1.1 million adolescents between the ages of 12 and 18 can already be considered pathological gamblers. In fact, the National Coalition Against Legalized Gambling cites the statistic that 96% of problem gamblers began gambling before the age of 14. This additional cost is difficult to quantify and even more difficult to predict, and it has not yet been included in the net economic impact numbers discussed earlier. Nevertheless, one can reasonably expect adolescent problem and pathological gambling to rise significantly in New Hampshire if VLTs are legalized. Finally, there is also the issue regarding the regressivity of using VLTs as a means to generate revenues for the state of New Hampshire. Taxes on VLT revenues are, de facto, taxes on the patrons of these gambling devices. At the heart of this issue then is the question: “Which part of the population bears the brunt of this gambling tax?” While there are no available studies that specifically focus on the regressivity of taxing VLTs in racetracks or hotels, there is a considerable amount of literature focusing on the regressivity of taxing casino revenues. For instance, Borg, Mason, and Shapiro (1991) found that people making less than $10,000 a year spend twice as much, as a percentage of their income, on gambling than those who make $30,000 to $40,000 a year. They concluded that policy makers should consider that taxes on gambling place a heavier burden, as a proportion of income, on lower income groups than on the more affluent.[19] One can probably observe the same regressive structure for VLT revenues. [1] Christiansen and Cummings Associates, 1995. [2] A report by the Association of Racing Commissioners International, Inc. found that pari-mutuel horse-race wagering has declined by as much as 60% in real dollars for the period 1960-1994. This decline is largely attributed to the rapid spread of casino gaming due to the legalization of tribal casinos and gambling boats. [3] Thalheimer, Richard. “Pari-mutuel wagering and video gaming: a racetrack portfolio.” Applied Economics. 30. pages 531-544. Routledge. 1998. [4] This refers to the drain on spending for other products and services due to increased spending on VLTs. [5] Gerstein, Dean. et al. “Gambling Impact and Behavior Study.” NORC, Gemini Research, The Lewin Group, and Christiansen/Cummings Associates. http://www.norc.uchicago.edu/new/gamb-fin.htm. April. 1999. [6] Based on phone interviews, Delaware currently has around 5000 VLTs spread across 3 pari-mutuel facilities. Note however, that unlike VLTs in other states, Delaware's machines pay out in cash. [7] Various studies have used different radii in order to show the market size, assuming that patrons will mostly be day-trippers (i.e. approximately 74% based on patron surveys in some Wisconsin casinos). If one accounts for the density of the New Hampshire and Delaware markets as well as the potential and/or existing traffic congestion, 125 miles can be considered an appropriate number. [8] The idea is to draw concentric circles around each VLT site or casino in order to represent the market area for each site. Overlapping market regions are then divided equally in order to identify the areas where each particular gambling facility is the first choice, when evaluated purely on a minimum distance criterion. [9] Population numbers from overlapping areas into Canada were not included. The reason being that Quebec has over 15,000 installed VLTs in over 4,175 locations according to La Fluer (1999). The Quebec market is considered saturated. [10] The Economic Impact of Native American Gaming in Wisconsin. Wisconsin Policy Research Institute Report. Vol. 8. no.3. April, 1995. [11] Toward Expanded Gaming: A review of Gaming in Massachusetts. Report of the Senate Committee on Post Audit and Oversight. The Commonwealth of Massachusetts. September 1993, pages 56 and 57. [12] The NORC (1999) estimates are significantly lower than earlier estimates which fall within a range of $13,000 to $52,000 as cited in the 1995 Wisconsin Policy Research Institute Report. The NORC numbers are used because these are the most recent estimates of social costs. [13] NORC (1999) concluded that lifetime costs for individual gamblers are much higher than the yearly costs would imply. The lifetime costs estimated for problem and pathological gamblers were $5,130 and $10,550 respectively. [14] Cox, S., H. Lesieur, R. Rosenthal, and R. Volberg. Problem and Pathological Gambling in America: The national picture. Report prepared by the Research and Public Policy Committees of the National Council on Problem Gambling. 1997. [15] Goodman, Robert. Legalized Gambling as a Strategy for Economic Development. Center for Economic Development. University of Massachusetts. Amherst, MA. 1994. Page 53. [16] See page 45. [17] Madhusudhan, Ranjana. Implications of Legalized Gambling for State and Local Finances: The case of New Jersey. in Casino Development: How would casinos affect New England’s economy? Robert Tannenwald, Editor. Federal Reserve Bank of Boston. Special Report 2. October, 1995. [18] National Research Council. Pathological Gambling: A critical review. April, 1999. [19] Borg, Mary O., Paul M. Mason, and Stephen L. Shapiro. The Incidence of Taxes on Casino Gambling: Exploiting the tired and the poor. American Journal of Economics and Sociology. 50. No.3. July, 1991. |
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